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Bookmark Buddy

A Smart Bookmark Device for Enhanced Reading Engagement and Recall.

​Project

IUB HCI/d

Timeline​

Jan - May 2023

Role

UI/UX Design

UX Research

​Team

1 UI Designer

1 UX Researcher

Tool

Figma

FigJam

Overview

Overview

Why aren't we reading as much as we used to? This question resonates with all of us in our group, particularly as young adults. To tackle this issue, we've designed a smart bookmark device specifically for young adults who want to maintain a reading habit. Our goal is to help them cultivate a consistent reading routine and stay engaged with it.

 

What Is the Problem?

Young adults who like reading often struggle to maintain a consistent reading habit.

How might we enable young adults to read at their desired pace while reducing the gaps between their reading intervals?

Solution

Introducing Bookmark Buddy


We ackle the problem by enhancing reading engagement with interactions.

Empowering users to stay enageged and recall their reading journey through interactive features while enjoying physical books, thus fostering and maintaining a healthy reading habit.

Feature 1

EmoMarks

Stay Engaged with Your Reading

Provide visual cues and emotional connections tailored to users' reading habits. These subtle nudges keep them engaged without feeling pressured by tracking your reading frequency and adjusting accordingly.

Feature 2

StorySnap

Enhance Your Memory of Storylines

Offer story snippets and chapter images to refresh users' memories and keep them engaged with captivating storylines. Recap the text and monitor their reading progress effortlessly with this interactive feature.

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What Led Us to Identify the Problem?

We discovered that three of us are currently struggling with maintaing reading habits, making us wonder how many others are facing this problem.

Research

Comprehensive Research


Why Maintaining a Reading Habit Matter? 

It is crucial because it enhances cognitive function, reduces stress, and improves focus and comprehension. It also fosters continuous learning, broadens perspectives, and cultivates empathy and creativity.

User Group

Why We Target Young Adults (18-24)?

We've noticed that this issue is most prevalent among Gen Z. However, there's a significant gap in technology usage and adoption within this group. Therefore, we've identified young adults as our target users.

Negative Impact 

Why Young Adult Should Care?

While young adults are aware of the many benefits of reading, they may not realize the negative impact of not reading.

Inability to comprehend large texts

Reduced attention span

Hindering Imagination

Interviews, Synthesis, and Insights

What We Found Interesting?

We interviewed 7 young adults and used the Affinity Map method to synthesize the data from our primary research. This allowed us to identify the challenges they face and understand why they lack motivation.

I buy them but never get to reading them

I get distracted easily...

It’s easier to watch Netflix!!!

It’s been a while. I can barely remember the context of book

Opportunities

What Are Their Potential Needs?

We delved deeper into their feedback to uncover and understand the underlying needs of our user group.

Visual cues to initiate reading

Keep leisure reading flexible

Reduce gaps between their reading sessions

Derive more value

How Did We Turn Opportunities into Ideas?

Design

Ideation

Initially, we were unsure how to create a single product or solution that addresses all these needs. To resolve this, we used the following ideation methods to guide our decision-making.

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Crazy 8s

Ideated and came up with 20 rough ideas around all our needs.
 

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Collaborative

Collective voting helped us understand what people thought of our ideas.

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Synthesis

We took the ideas that were highly voted on and refined it further.

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SCAMPER

We rethought our current ideas and explored different perspectives to generate solutions.

Design Strategy

We developed an ideal design strategy for implementing our product, taking into account real-world situations users may encounter. This strategy focuses on how the device can effectively capture data from books and deliver a personalized user experience.
 

Initial Concept

We narrowed out of 20 Ideas down to initial concept, and I sketched out the concept with several features.

System Scenarios

I created system scenarios to distinguish between two different types of reading: books with storylines and books without storylines. This was done to ensure our product can serve young adults with various reading purposes.

Prototypes and User Flow

We created high-fidelity prototypes and 4 user flows to visualize the steps users take when interacting with our product. This helps us understand their journey and the tasks they complete within the product.

We invited 4 young adults to test our design. The physical prototypes included a paper-made device and screens representing 4 different flows. Our goal was to observe their interactions with the device in various reading situations involving physical books and to make necessary iterations based on the insights gained.

Testing and Insights

Outcome

Outcome

Impact and Future Scope

4/5

of CSAT score

indicating that the responses fall within the "satisfied" range on the Customer Satisfaction Score (CSAT).

1.

Make the user experience more intuitive by reducing the number of operational actions and the time it takes for users to understand the process.

2.

Consider using audio cues as different users may have different preferences. This could allow users to choose their preferred type of cue.

3.

Consider the possibility of simultaneously reading multiple books. It may be possible to integrate the content of several books into a single digital bookmark.

Learnings

This project marked my first experience conducting user testing with hand-made physical prototypes, necessitated by device constraints and the requirement for interaction with a physical book. Typically, my designs have focused on apps or websites that interact with existing devices, so this presented a unique challenge.
 

Interaction Complexity

Users faced initial confusion on how to attach the bookmark device to the book, highlighting the importance of clear instructions and intuitive design.

Fidelity of Prototypes

The prototypes should not be too low-fidelity; otherwise, users may struggle to understand how to interact with them. A balance must be struck to ensure prototypes are detailed enough to convey their intended functionality.

Unforeseen User Actions

Observing unforeseen user actions during testing was both challenging and enlightening. It underscored the need for thorough testing to capture a wide range of user behaviors and interactions.
 

© 2025 WanTang Hsu, All Rights Reserved

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